One world, many ways to play
Everything that carries value (damage, gold, items, results) is decided by the server, not by your computer.
01Hunting Road and bosses
A road of 32 numbered locations. Advance by level and by defeating each location's boss, or return wherever you like to hunt.
02Dungeons and expeditions
The Gold Dungeon pays only gold; the Item Dungeon, only items. On expeditions, a mercenary goes on a 1 to 8 hour mission.
03Infinite Tower
Climb floor by floor against stronger versions of the monsters, with no end, and enter the ranking.
04Arena and duels
Set up your defense with skills on Q, W, E and R, challenge rivals and climb the ladder. The server simulates the fight and decides the result.
05Clans
Groups of up to 15 characters, with their own chat, emblem, clan wars and the Clan Hunt against a weekly boss.
06Market and distributor
Buy and sell gear between players using gold, even when both are offline. Rewards, deliveries and shipments arrive in a single inbox.
07Aging and evolution
Age gear from +0 to +14 with sheltoms and gold, without it ever breaking. Fuse items to raise rarity and forge new equipment with runes.
08Constellation
A permanent talent tree shared by every character on the account, with three branches and 41 bonus nodes.
09Events
The World Boss opens twice a day (1 pm and 9 pm, Brasília time) so every player can fight a giant boss together.