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Idle Tale

Translated by AI, not yet reviewed by a native speaker.

Idle Tale

Your hero keeps fighting while you are away.

Game in development: features and numbers may change.

Game screenshot: a hero fights a Platin Mav, with health, mana and stamina bars and three potions at the bottom.

Closed the game? The hunt goes on.

Idle Tale is an RPG where the hero fights on its own: it attacks, uses skills and drinks potions by itself. When you come back, the gold, experience and items from your absence are waiting. On phones, Hibernation Mode keeps the hunt paying out in full.

Playing online100%
Hibernation on phones100%
Game closed30%
Illustration of the rules: earnings with the game closed are 30% of online earnings; in phone Hibernation Mode, 100%.

Fights alone

Attacks, skills and potions happen without you pressing anything.

You decide

Attribute points, skills, equipment and where to hunt.

Wherever you are

Open it in the browser with no install, download for Windows, or wait for the mobile version.

Eleven original heroes

Each class fights in its own way and evolves through four tiers. The screenshots show each hero in combat.

Pikeman, in combat

Pikeman

Melee · area attacks and critical hits

Starting weapon
Spear
Strengths
Strength · Health

Evolution

  1. T1 Pikeman
  2. T2 Combatant
  3. T3 Lancer
  4. T4 Lancelot
About the class

A long-spear warrior who fights up close and controls the field. Pushes enemies away, hunts weak spots for critical hits and finishes with a spinning leap in mid-air.

Skills: Pike Wind, Ice Attribute, Critical Hit and Jumping Crash.

Fighter, in combat

Fighter

Melee · raw damage

Starting weapon
Axe
Strengths
Strength · Health

Evolution

  1. T1 Fighter
  2. T2 Warrior
  3. T3 Champion
  4. T4 Immortal Warrior
About the class

A brute-force brawler who trades blows up close. Unleashes flurries of strikes at the cost of some health and smashes targets with double impacts.

Skills: Melee Mastery, Fire Attribute, Raving and Impact.

Mechanician, in combat

Mechanician

Melee · defense and grenades

Starting weapon
Claw
Strengths
Strength · Health

Evolution

  1. T1 Mechanician
  2. T2 Mechanic Master
  3. T3 Metal Leader
  4. T4 Metallion
About the class

A claw-and-shield fighter who mixes defense with gadgets. Reinforces shield blocking, absorbs physical damage and hurls grenades at anything in range.

Skills: Extreme Shield, Mechanic Bomb, Poison Attribute and Physical Absorption.

Archer, in combat

Archer

Ranged · bow and precision

Starting weapon
Bow
Strengths
Talent · Agility

Evolution

  1. T1 Archer
  2. T2 Hunter Master
  3. T3 Dion's Disciple
  4. T4 Sagittarion
About the class

A bow marksman who strikes from afar. Calls a falcon that raises attack rate, fires faster wind arrows and lands sure shots with extra accuracy and power.

Skills: Scout Hawk, Shooting Mastery, Wind Arrow and Perfect Aim.

Atalanta, in combat

Atalanta

Ranged · thrown spears

Starting weapon
Javelin
Strengths
Strength · Talent

Evolution

  1. T1 Atalanta
  2. T2 Valkyrie
  3. T3 Brunhild
  4. T4 Valhalla
About the class

A javelin-and-shield fighter who strikes from a distance. Throws the shield to stun enemies, hurls a ghost spear with great accuracy and smites with a giant spear of divine force.

Skills: Shield Strike, Farina, Throwing Mastery and Vigor Spear.

Knight, in combat

Knight

Melee · holy resilience

Starting weapon
Sword
Strengths
Strength · Health

Evolution

  1. T1 Knight
  2. T2 Paladin
  3. T3 Holy Knight
  4. T4 Saint Knight
About the class

A holy warrior of sword and faith, sturdy and deadly up close. Unleashes divine blasts ahead, gains a blessed body that reduces damage taken and attacks with swift double strikes.

Skills: Sword Blast, Holy Body, Physical Training and Double Crash.

Magician, in combat

Magician

Magic · elemental damage

Starting weapon
Wand
Strengths
Spirit · Health

Evolution

  1. T1 Magician
  2. T2 Wizard
  3. T3 Royal Wizard
  4. T4 Arch Mage
About the class

A master of the arcane arts who strikes from afar with elemental magic. Fires sparks and great fireballs, boosts elemental resistance and sacrifices health to recover mana.

Skills: Agony, Fire Bolt, Zenith and Fire Ball.

Priestess, in combat

Priestess

Magic · healing and support

Starting weapon
Wand
Strengths
Spirit · Health

Evolution

  1. T1 Priestess
  2. T2 Saintess
  3. T3 Bishop
  4. T4 Celestial
About the class

A master of divine magic focused on support. Heals with blessings, hurts enemies with magic sparks and thorns, and weakens enemy attacks with a divine spell.

Skills: Healing, Holy Bolt, Multispark and Holy Mind.

Assassin, in combat

Assassin

Melee · fast strikes

Starting weapon
Dagger
Strengths
Agility · Strength

Evolution

  1. T1 Assassin
  2. T2 Shadow Blade
  3. T3 Executioner
  4. T4 Shadow Tormentor
About the class

An agile dagger fighter with fast, deadly strikes. Lunges at the target with a swift blow, spins into a powerful attack and weakens nearby enemies' attack power.

Skills: Stinger, Running Hit, Dagger Mastery and Wisp.

Shaman, in combat

Shaman

Magic · curses and dark magic

Starting weapon
Rod
Strengths
Spirit · Talent

Evolution

  1. T1 Shaman
  2. T2 Conjurer
  3. T3 Master Conjurer
  4. T4 Soul Collector
About the class

A dark-magic caster who strikes from afar. Hits with bolts and waves of shadow magic, curses enemies to slow them down and raises maximum mana through inner peace.

Skills: Dark Bolt, Dark Wave, Curse of Lazy and Inner Peace.

Martial Artist, in combat

Martial Artist

Melee · punches and kicks

Starting weapon
Gauntlets
Strengths
Strength · Agility

Evolution

  1. T1 Martial Artist
  2. T2 Martial Disciple
  3. T3 Martial Master
  4. T4 Grandmaster
About the class

An agile fighter of punches and kicks who brawls up close wearing gauntlets. Mixes quick kicks, continuous spinning punches and a devastating straight strike, and gains attack power when using fists.

Skills: Low Kick, Strength Mastery, Double Blow and Hyper Straight.

One world, many ways to play

Everything that carries value (damage, gold, items, results) is decided by the server, not by your computer.

Hunting Road and bosses

A road of 32 numbered locations. Advance by level and by defeating each location's boss, or return wherever you like to hunt.

Dungeons and expeditions

The Gold Dungeon pays only gold; the Item Dungeon, only items. On expeditions, a mercenary goes on a 1 to 8 hour mission.

Infinite Tower

Climb floor by floor against stronger versions of the monsters, with no end, and enter the ranking.

Arena and duels

Set up your defense with skills on Q, W, E and R, challenge rivals and climb the ladder. The server simulates the fight and decides the result.

Clans

Groups of up to 15 characters, with their own chat, emblem, clan wars and the Clan Hunt against a weekly boss.

Market and distributor

Buy and sell gear between players using gold, even when both are offline. Rewards, deliveries and shipments arrive in a single inbox.

Aging and evolution

Age gear from +0 to +14 with sheltoms and gold, without it ever breaking. Fuse items to raise rarity and forge new equipment with runes.

Constellation

A permanent talent tree shared by every character on the account, with three branches and 41 bonus nodes.

Events

The World Boss opens twice a day (1 pm and 9 pm, Brasília time) so every player can fight a giant boss together.

The game, screen by screen

Real screenshots of the game in development.

Swipe sideways

Combat: The hero fights alone; you follow health, mana, stamina and potions.
CombatThe hero fights alone; you follow health, mana, stamina and potions.
Inventory: Worn equipment, bag, filters and potions at hand.
InventoryWorn equipment, bag, filters and potions at hand.
Status: Strength, Spirit, Talent, Agility and Health, with Combat Power.
StatusStrength, Spirit, Talent, Agility and Health, with Combat Power.
Skills: Four tiers of skills per class, with levels and respec.
SkillsFour tiers of skills per class, with levels and respec.
Q, W, E, R sets: Build sets of four skills: one for the map, another for duels.
Q, W, E, R setsBuild sets of four skills: one for the map, another for duels.
Hunting Road: The numbered locations, each one's boss and what is missing to unlock the next.
Hunting RoadThe numbered locations, each one's boss and what is missing to unlock the next.
Workshop: Aging, fusion and craft in one window: age your gear and make the next piece.
WorkshopAging, fusion and craft in one window: age your gear and make the next piece.
Merchant: Sell, reforge, dismantle and auto-sell at the Merchant and the Gold Workshop.
MerchantSell, reforge, dismantle and auto-sell at the Merchant and the Gold Workshop.
Loot filter: Choose by rarity what goes to the bag and what is sold on the spot.
Loot filterChoose by rarity what goes to the bag and what is sold on the spot.
Vigil Mode: A low-power screen that follows the hunt with low brightness and little battery use.
Vigil ModeA low-power screen that follows the hunt with low brightness and little battery use.

Your hunt starts now

Play in your browser or download it to your computer.

Download links will be confirmed at launch.

Quick answers

What is an idle game?

It is a game where the character progresses by itself. Here the hero attacks and uses skills and potions automatically; you decide attributes, skills, equipment and where to hunt.

Do I need to keep the game open?

No. With the game closed you receive 30% of what you would earn playing online. In phone Hibernation Mode, the earnings are 100%.

Which devices can I play on?

In a computer browser and on Windows. The Android and iPhone versions are still in preparation.

Can I cheat by editing the game?

The server decides damage, experience, gold, items and results. Your computer only shows the screen and sends what you want to do.

Is the game finished?

It is still in development. Features, numbers and screens may change before launch.

Test version: the game and this site are in closed testing, and progress is not guaranteed to be kept.